Defines a callback for a non-uniform rational B-spline (NURBS) object.
OpenGL C bindings library: libGL.a
void gluNurbsCallback(GLUnurbs* nurb, GLenum which, GLvoid (*CallBackFunc)())
The gluNurbsCallback subroutine is used to define a callback to be used by a NURBS object. If the specified callback is already defined, the existing definition is replaced. If the CallBackFunc parameter is null, then this callback will not get involked and the replaced data, if any, will be lost.
Except the error callback, these callbacks are used by NURBS tessellator (when GLU_NURBS_MODE is set to be GLU_NURBS_TESSELLATOR) to return back the OpenGL polygon primitives resulted from the tessellation. Note that there are two versions of each callback: one with a user data pointer and one without. If both versions for a particular callback are specified then the callback with the user data pointer will be used. Note that "userData" is a copy of the pointer that was specified at the last call to gluNurbsCallbackData.
The error callback function is effective no matter which value that GLU_NURBS_MODE is set to. All other callback functions are effective only when GLU_NURBS_MODE is set to GLU_NURBS_TESSELLATOR.
The legal callbacks are as follows:
| GLU_NURBS_BEGIN | The begin callback indicates the start of a primitive. The function takes a single argument of
type Glenum which can be one of GL_LINES, GL_LINE_STRIPS, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, or	GL_QUAD_STRIP. The default begin callback function is null. The
function prototype for this	callback looks like:  void begin ( GLenum type );  | 
| GLU_NURBS_BEGIN_DATA | The same as	the GLU_NURBS_BEGIN callback except
that it takes an additional	pointer argument. This pointer is a copy of the pointer that was
specified at the last call to gluNurbsCallbackData.  The default callback
function is null. The function prototype for this callback function looks like: void beginData (GLenum type, void *userData);  | 
| GLU_NURBS_VERTEX | The vertex callback indicates a vertex of the primitive. The coordinates of the vertex are
stored in the parameter "vertex". All the generated vertices have dimension 3, that is,
Homogeneous coordinates have been transformed into affine coordinates.	The default vertex callback
function is null. The function prototype for this callback function looks like: void vertex ( GLfloat *vertex );  | 
| GLU_NURBS_VERTEX_DATA | The	same as	the GLU_NURBS_VERTEX callback except
that it takes an additional	pointer	argument. This pointer is a copy of the pointer that was
specified at the last call to gluNurbsCallbackData.  The default callback
function is null. The function prototype for this callback function looks like: void vertexData ( GLfloat *vertex, void *userData );  | 
| GLU_NURBS_NORMAL | The normal callback is invoked as the vertex normal is generated.  The components of the	normal
are	stored in the parameter	"normal".  In the case of a NURBS curve, the callback function is
effective only when	the user provides a normal map (GL_MAP1_NORMAL).  In the case of a	NURBS surface, if a normal	map (GL_MAP2_NORMAL) is	provided, then
the	generated normal is computed from the normal map.  If a normal map is not provided then a
surface normal is computed in a manner similar to that described for evaluators when GL_AUTO_NORMAL is enabled.	The  default normal callback function
is null. The function prototype for this callback function looks like: void normal ( GLfloat *normal );  | 
| GLU_NURBS_NORMAL_DATA | 		   The	same as	the GLU_NURBS_NORMAL callback except
		    that it takes an additional	pointer	argument. This
		    pointer is a copy of the pointer that was
		    specified at the last call to
		    gluNurbsCallbackData.  The default callback
		    function is	null. The function prototype for this
		    callback function looks like: void normalData ( GLfloat *normal, void *userData );  | 
| GLU_NURBS_COLOR | 		   The	color callback is invoked as the color of a
		    vertex is generated.  The components of the	color
		    are	stored in the parameter	"color".  This
		    callback is	effective only when the	user provides
		    a color map	(GL_MAP1_COLOR_4 or GL_MAP2_COLOR_4).
		    "color" contains four components: R,G,B,A. The
		    default color callback function is null. The
		    prototype for this callback	function looks like: void color ( GLfloat *color );  | 
| GLU_NURBS_COLOR_DATA | 		   The	same as	the GLU_NURBS_COLOR callback except
		    that it takes an additional	pointer	argument. This
		    pointer is a copy of the pointer that was
		    specified at the last call to
		    gluNurbsCallbackData.  The default callback
		    function is	null. The function prototype for this
		    callback function looks like: void colorData ( GLfloat *color, void *userData );  | 
| GLU_NURBS_TEX_COORD | 		   The	texture	callback is invoked as the texture
		    coordinates	of a vertex are	generated. These
		    coordinates	are stored in the parameter
		    "texCoord".	The number of texture coordinates can
		    be 1, 2, 3,	or 4 depending on which	type of
		    texture map	is specified (GL_MAP*_TEXTURE_COORD_1,
		    GL_MAP*_TEXTURE_COORD_2, GL_MAP*_TEXTURE_COORD_3,
		    GL_MAP*_TEXTURE_COORD_4 where * can	be either 1 or
		    2).	 If no texture map is specified, this callback
		    function will not be called.  The default texture
		    callback function is null. The function prototype
		    for	this callback function looks like: void texCoord ( GLfloat *texCoord );  | 
| GLU_NURBS_TEXTURE_COORD_DATA | 		   The	same as	the GLU_NURBS_TEX_COORD	callback
		    except that	it takes an additional pointer
		    argument. This pointer is a	copy of	the pointer
		    that was specified at the last call	to
		    gluNurbsCallbackData.  The default callback
		    function is	null. The function prototype for this
		    callback function looks like: void texCoordData (GLfloat *texCoord, void *userData);  | 
| GLU_NURBS_END | 		   The	end callback is	invoked	at the end of a
		    primitive. The default end callback	function is
		    null. The function prototype for this callback
		    function looks like:
 void end ( void );  | 
| GLU_NURBS_END_DATA | 		   The	same as	the GLU_NURBS_TEX_COORD	callback
		    except that	it takes an additional pointer
		    argument. This pointer is a	copy of	the pointer
		    that was specified at the last call	to
		    gluNurbsCallbackData.  The default callback
		    function is	null. The function prototype for this
		    callback function looks like:
 void endData ( void *userData );  | 
| GLU_NURBS_ERROR | The error function is called when an error is encountered. Its single argument is of type GLenum, and it indicates the specific error that occurred. There are 37 errors unique to NURBS named GLU_NURBS_ERROR1 through GLU_NURBS_ERROR37. Character strings describing these errors can be retrieved with gluErrorString. | 
| /usr/include/GL/gl.h | Contains C language constraints, variable type definitions, and ANSI function prototypes for OpenGL. | 
The gluErrorString subroutine, gluNewNurbsRenderer subroutine gluNurbsCallbackData subroutine gluNurbsProperty subroutine .