Sets the blend color. This subroutine is part of OpenGL 1.2 ARB Imaging subset extension.
OpenGL C bindings library: libGL.a
void glBlendColor(GLclampf  red, 
                  GLclampf  green, 
                  GLclampf  blue, 
                  GLclampf  alpha)
                  
The GL_BLEND_COLOR may be used to calculate the source and destination blending factors. See glBlendFunc for a complete description of the blending operations. Initially the GL_BLEND_COLOR is set to (0, 0, 0, 0).
| red, green, blue, alpha | Specify the components of GL_BLEND_COLOR. | 
The glBlendColor subroutine is available only if the GL version is 1.1 or greater.
| GL_INVALID_OPERATION | The glBlendColor is called between a call to glBegin and the corresponding call to glEnd. | 
glGet with argument GL_BLEND_COLOR.
The glBlendFunc subroutine, glGetString subroutine.